Devlog #10: Double digits already? Sheesh.
I kind of just had the idea to go back through all of my previous devlogs and add a 0 in the number whenever the digits of the total devlogs increase.
Eh, but that's not what I'm here to talk about; I'm here to talk about news on Home Grown (not how I write the devlogs). So far, I haven't had much time to work on it, what with working on SHAD: R again and my whole family moving, but I'm getting back to working on each of my current games again. However, I have finally started implementing the ability to create more farmland with the hoe! I've also put aside the Survivor's Journal until the other new features are implemented.
Another thing I'm looking out for is that I want this game to be very moddable. Like since, right now, implementing new items is very difficult, I'll make that a lot easier so that when I add modding capabilities, it'll be easier.
Anyway, that's all for now! Time to go do something else
Get Home Grown
Home Grown
Follow the life of a limb farming zombie
Status | In development |
Author | IrønBrandon |
Genre | Survival, Adventure, Platformer |
Tags | 2D |
Languages | English |
Accessibility | Configurable controls |
More posts
- Beta Devlog, 1.0-Pre5: The True Beginning of Beta Devlogs!86 days ago
- Devlog #15: Taking my timeMar 02, 2024
- Alpha 3.0.1May 27, 2023
- Alpha 3.0: The Final Major Update (before Beta)May 24, 2023
- Devlog #14: Home Grown is coming back!May 22, 2023
- Devlog #13: I am so happy to start planning out the Beta!Mar 04, 2023
- Devlog #12: Why even try with the current game?Feb 02, 2023
- Devlog #11: Updating the engineJan 21, 2023
- Devlog #9: Balancing my games' developmentDec 01, 2022
Leave a comment
Log in with itch.io to leave a comment.