Devlog #13: I am so happy to start planning out the Beta!
YES, I have canceled the Alpha! I am never opening the project folder ever again!! Except to, of course, take all the art and sounds to reuse them in the new version.
In the last devlog (wow, it's been a while), I had said that I would still release Alpha 3.0 before beginning work on the Beta, but I just found out Godot v4.0 is officially out, and I just decided that I am not continuing the current game.
Now, since I'm getting to start all over again, I will be going through much more planning for how the game will work, learning about the changes to the Godot Engine in 4.0, and doing some smaller projects to figure out how things might work. I've also got a little game called Pitch Black which I'll release in less than two years, and I've also got lots of studying to do... So I'm already busy enough as it is.
Alrighty, it was a short one, but it's time for another several months (possibly a year or longer) till I write the next Devlog for this dumbass game :D
Get Home Grown
Home Grown
Follow the life of a limb farming zombie
Status | In development |
Author | IrønBrandon |
Genre | Survival, Adventure, Platformer |
Tags | 2D |
Languages | English |
Accessibility | Configurable controls |
More posts
- Beta Devlog, 1.0-Pre5: The True Beginning of Beta Devlogs!Aug 26, 2024
- Devlog #15: Taking my timeMar 02, 2024
- Alpha 3.0.1May 27, 2023
- Alpha 3.0: The Final Major Update (before Beta)May 24, 2023
- Devlog #14: Home Grown is coming back!May 22, 2023
- Devlog #12: Why even try with the current game?Feb 02, 2023
- Devlog #11: Updating the engineJan 21, 2023
- Devlog #10: Double digits already? Sheesh.Jan 05, 2023
- Devlog #9: Balancing my games' developmentDec 01, 2022
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