Alpha 3.0: The Final Major Update (before Beta)
Home Grown » Devlog
This is just an update that fixes some major issues and adds a little something before Beta 1.0 which, if you didn't know, is the entire game remade in Godot 4.0. The storms have been long canceled for Alpha 3.0.
I'm not even sure if Beta 1.0 will have storms. Beta 1.0 is just a rewrite of the game, and there's already a lot I have to do.
Anyway, that's it.
Additions
- Tool 'Hoe' creates new land for planting limbs
- Blur effect in menus
- Fade when starting a game or switching between areas
- The pickup sounds for all items
- Skin Color Selection
- Item 'Scrap' that does literally nothing :)
Changes
- The backyard now only starts with two limb holes
- Improved background colors
- Removed tutorial
- Limb holes now appear behind the grass tiles
- Improved the lamp's lighting
- Lantern now has physics when held
- Improved all animations
Patches
- The player freezes while attempting to plant a limb while moving
- Fix: Attempting to bury a limb while moving will pick up the limb instead.
- Missing shadows on a wall
- ... And several more
Files
Home Grown: Alpha for Windows [3.0] 69 MB
May 24, 2023
Home Grown: Alpha for Linux [3.0] 78 MB
May 24, 2023
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Home Grown
Follow the life of a limb farming zombie
Status | In development |
Author | IrønBrandon |
Genre | Survival, Adventure, Platformer |
Tags | 2D |
Languages | English |
Accessibility | Configurable controls |
More posts
- Beta Devlog, 1.0-Pre5: The True Beginning of Beta Devlogs!Aug 26, 2024
- Devlog #15: Taking my timeMar 02, 2024
- Alpha 3.0.1May 27, 2023
- Devlog #14: Home Grown is coming back!May 22, 2023
- Devlog #13: I am so happy to start planning out the Beta!Mar 04, 2023
- Devlog #12: Why even try with the current game?Feb 02, 2023
- Devlog #11: Updating the engineJan 21, 2023
- Devlog #10: Double digits already? Sheesh.Jan 05, 2023
- Devlog #9: Balancing my games' developmentDec 01, 2022
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