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Beta Devlog, 1.0-Pre5: The True Beginning of Beta Devlogs!
August 26, 2024
by
IrønBrandon
1
#devlog, #beta
Hey, if you're new around here and are wondering where devlogs for Pre1, 2, 3 and 4 are: they don't exist, and I just now started this new devlog series. So I will release a new devlog for every futur...
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Devlog #15: Taking my time
March 02, 2024
by
IrønBrandon
#devlog
Working on my bigger games ( Home Grown, Pitch Black, and even Six Hours with a Box ) has shown me that you can't create a ( good ) game without a plan. When I originally made Home Grown for the GoGod...
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Alpha 3.0.1
May 27, 2023
by
IronProject
#alpha, #changelog, #patch-update
Changes Balanced limb decay to be fairer Patches Fixed a bug where * sigh * limbs' size would display as 'ft' instead of 'in' Removed more unused scripts ( it's honestly impressive how many of these t...
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Alpha 3.0: The Final Major Update (before Beta)
May 24, 2023
by
IronProject
#alpha, #changelog, #major-update
This is just an update that fixes some major issues and adds a little something before Beta 1.0 which, if you didn't know, is the entire game remade in Godot 4.0. The storms have been long canceled fo...
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Devlog #14: Home Grown is coming back!
May 22, 2023
by
IronProject
#devlog
As I'm writing this it's been 3 months since the last devlog and 6 months since the previous update. Right now I'm getting back to working on Home Grown, meaning I'll start building the game from the...
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Devlog #13: I am so happy to start planning out the Beta!
March 04, 2023
by
IronProject
#devlog
YES, I have canceled the Alpha! I am never opening the project folder ever again!! Except to, of course, take all the art and sounds to reuse them in the new version. In the last devlog ( wow, it's be...
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Devlog #12: Why even try with the current game?
February 02, 2023
by
IronProject
#devlog
I have written out 12 devlogs at this point, yet this game is still not fun or even that interesting. The only part of the game that's unique from most other survival games is limb farming, and it's s...
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Devlog #11: Updating the engine
January 21, 2023
by
IronProject
#devlog
Alpha 3.0 will now have a Spade along with the Hoe. The Spade can be used to dig new limb land, while you can use the Hoe to make room for three limbs instead of just one. I might also make it where t...
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Devlog #10: Double digits already? Sheesh.
January 05, 2023
by
IronProject
#devlog
I kind of just had the idea to go back through all of my previous devlogs and add a 0 in the number whenever the digits of the total devlogs increase. Eh, but that's not what I'm here to talk about; I...
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Devlog #9: Balancing my games' development
December 01, 2022
by
IronProject
#devlog
I'm now balancing my focus between Six Hours with a Box and Home Grown, then SHAD: R as a low-priority side project, meaning I will be writing shorter devlogs with more time between them, probably one...
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Devlog #8: I'm making this game fun now!
November 15, 2022
by
IronProject
#devlog
November 7th, 2022 Now that Alpha 2.3 has all the latest changes and ( most importantly ) patches, I can start implementing the new storm system—at least, that is what I thought. The problem is that...
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Alpha 2.3: The calm before the storm...
November 07, 2022
by
IronProject
#alpha, #minor-update, #changelog
Combat is more difficult and nights are darker with harder enemies, you can use the lantern while fighting now so you can have a better time at night. Additions You can now change keybinds The offhand...
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Devlog #7: Trying to make this game look better
November 05, 2022
by
IronProject
#devlog
This week I mostly focused on improving several smaller systems, e.g tutorials, keybinds... Oh, and speaking of keybinds: There're keybinds now! Also, the tutorials no longer automatically update when...
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Alpha 2.2 + Important Notes(!)
November 03, 2022
by
IronProject
#alpha, #minor-update, #changelog
Changes Enabled oversampling for text ( no longer pixelated ) Removed all relations to "IronStudios" Made it possible to save without quitting Improved options menu design Patches Fixed objects clippi...
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Alpha 2.1 + Notes
October 31, 2022
by
IronProject
#alpha, #minor-update, #changelog
Additions Screen increasingly goes red and darkens on the border while low on health Death screen has much higher quality animation and sprites Changes Major title-screen changes Increased the quality...
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Devlog #6: Wanted to be clear with everyone
June 17, 2022
by
IronProject
#devlog
Firstly, the beta will be free with optional donations, which have no extra benefits ( except, of course, supporting the game ). When I fully release the game, I will plan to make it pay-to-play, but...
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Alpha 2.0.1 + Notes (finally..)
February 03, 2022
by
IronProject
#alpha, #patch-update, #changelog
Note So OH MY FUCKING... Ok, so I decided today I would check out Home Grown and see what was going on with it, because I had forgotten why I stopped working on the original project. I suddenly rememb...
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Devlog #5: Been awhile, gonna be even longer while
December 10, 2021
by
IronProject
#alpha, #devlog
Hello everyone, I don't really have much of an update on the game... Oh wait, I do, I'm starting from complete scratch! Several months ago I expected to have this game finished, I expected it to explo...
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Alpha 2.0 + Notes
July 08, 2021
by
IronProject
#alpha, #major-update, #changelog
About The final major update before the beta in November, this one is mostly a graphics update to increase the resolution of textures. Also, I should mention that you should not turn on Extra Gore if...
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Devlog #4: I'm Back to Work!
July 07, 2021
by
IronProject
#alpha, #devlog
I've officially gotten back to work on the game, and I have the next update almost ready to publish. At the moment, I'm just updating a bunch of the graphics in the game, lines are gonna have a much m...
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Devlog #3: Hey! Free Beta?
June 10, 2021
by
IronProject
1
#alpha, #devlog
About the Beta I've changed my mind, the Beta is going to be free! I was thinking about it, and I didn't want to have it be exclusive, I just love hearing what people think of it. But when will it com...
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Alpha 1.0.1 + Notes
June 09, 2021
by
IronProject
#alpha, #patch-update, #changelog
Note Some of the bugs fixed in this build I was already aware of while releasing, I was just tired and wanted to release the early-alpha, but I've finally fixed them ( hopefully )! Patches Player anim...
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Alpha 1.0 + Notes
June 08, 2021
by
IronProject
1
#alpha, #major-update, #changelog
Notes It's here, and one whole day early! This Alpha is now available free for everyone ( over the age of sixteen )! I will only be updating the release for bugs, however, starting in August I will ha...
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Devlog #2: Out of GameJam Phase!
June 07, 2021
by
IronProject
#GoGodotJam, #devlog
Lots of things are changing, one of the biggest changes is the new tutorial system. As you can see, all the controls are being highlighted, if you miss them you are one of if not the least perceptive...
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Devlog #1: Much larger than before!
May 30, 2021
by
IronProject
1
#devlog, #GoGodotJam
I have a lot planned for this game, and in this post, I would like to let you all know what I will be doing to make the next version much better than the Jam one. [ CHANGES ] First of all, I will be c...
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Devlog #0: It's Done... But also Not!
May 28, 2021
by
IronProject
1
#devlog, #GoGodotJam
The jam version is fully out, I worked what seemed like endless days ( and sometimes nights ) the past week to make the best first game I've ever finished... But I'm not actually finished with it. I r...
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