Devlog #11: Updating the engine
Alpha 3.0 will now have a Spade along with the Hoe. The Spade can be used to dig new limb land, while you can use the Hoe to make room for three limbs instead of just one. I might also make it where this will cause the limbs to grow more slowly, allowing you to use limbs longer since they outgrow you more slowly, but keeping you from using limbs that are much smaller until they've grown for much longer (leading to smaller limbs being more common). Also, since I've been putting more of my time into Pitch Black than Home Grown, alpha 3.0 will probably take longer.
It'll also take longer since I plan on upgrading the game to Godot 4.0, which improves several parts of the game (including lighting, AI, etc.). I'm quite excited about Godot 4.0, not only because of 2D but also because of how much it improves on 3D.
Get Home Grown
Home Grown
Follow the life of a limb farming zombie
Status | In development |
Author | IrønBrandon |
Genre | Survival, Adventure, Platformer |
Tags | 2D |
Languages | English |
Accessibility | Configurable controls |
More posts
- Beta Devlog, 1.0-Pre5: The True Beginning of Beta Devlogs!Aug 26, 2024
- Devlog #15: Taking my timeMar 02, 2024
- Alpha 3.0.1May 27, 2023
- Alpha 3.0: The Final Major Update (before Beta)May 24, 2023
- Devlog #14: Home Grown is coming back!May 22, 2023
- Devlog #13: I am so happy to start planning out the Beta!Mar 04, 2023
- Devlog #12: Why even try with the current game?Feb 02, 2023
- Devlog #10: Double digits already? Sheesh.Jan 05, 2023
- Devlog #9: Balancing my games' developmentDec 01, 2022
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