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Devlog #11: Updating the engine
Alpha 3.0 will now have a Spade along with the Hoe. The Spade can be used to dig new limb land, while you can use the Hoe to make room for three limbs instead of just one. I might also make it where this will cause the limbs to grow more slowly, allowing you to use limbs longer since they outgrow you more slowly, but keeping you from using limbs that are much smaller until they've grown for much longer (leading to smaller limbs being more common). Also, since I've been putting more of my time into Pitch Black than Home Grown, alpha 3.0 will probably take longer.
It'll also take longer since I plan on upgrading the game to Godot 4.0, which improves several parts of the game (including lighting, AI, etc.). I'm quite excited about Godot 4.0, not only because of 2D but also because of how much it improves on 3D.
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Home Grown
Follow the life of a limb farming zombie
Status | In development |
Author | IrønBrandon |
Genre | Survival, Adventure, Platformer |
Tags | 2D |
Languages | English |
Accessibility | Configurable controls |
More posts
- Devlog #15: Taking my time55 days ago
- Alpha 3.0.1May 27, 2023
- Alpha 3.0: The Final Major Update (before Beta)May 24, 2023
- Devlog #14: Home Grown is coming back!May 22, 2023
- Devlog #13: I am so happy to start planning out the Beta!Mar 04, 2023
- Devlog #12: Why even try with the current game?Feb 02, 2023
- Devlog #10: Double digits already? Sheesh.Jan 05, 2023
- Devlog #9: Balancing my games' developmentDec 01, 2022
- Devlog #8: I'm making this game fun now!Nov 15, 2022
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