Alpha 2.0.1 + Notes (finally..)
Note
So OH MY FUCKING... Ok, so I decided today I would check out Home Grown and see what was going on with it, because I had forgotten why I stopped working on the original project. I suddenly remembered after testing it that the limbs that would generate in the open-world section would always be the same limb, even in the inventory. Just so you guys know, this is a bug that I spent months trying to fix, I just UGHDFWAEIGTyut.
Ok, the problem I very quickly thought of was that all the limbs were using the same instance of the 'information' variable, I went into the script that generates the items and noticed that, sure enough, all the items' information variables were on the same dictionary instance, and this was fixed by changing O N E L I N E O F C O D E . *inhale* *exhale*, this was the problem that caused me to start recreating the entire game from scratch...
So, moral of the story is to never give up when trying to whatever the FUCK is going ON with your DUMB- UUUAUUUUGHGHGAAHAHAHA whYYYYeh.
Patches
- World generation changing all items to the same limb
- Added 'Ko-fi' link to the options menu
Files
Get Home Grown
Home Grown
Follow the life of a limb farming zombie
Status | In development |
Author | IrønBrandon |
Genre | Survival, Adventure, Platformer |
Tags | 2D |
Languages | English |
Accessibility | Configurable controls |
More posts
- Beta Devlog, 1.0-Pre5: The True Beginning of Beta Devlogs!Aug 26, 2024
- Devlog #15: Taking my timeMar 02, 2024
- Alpha 3.0.1May 27, 2023
- Alpha 3.0: The Final Major Update (before Beta)May 24, 2023
- Devlog #14: Home Grown is coming back!May 22, 2023
- Devlog #13: I am so happy to start planning out the Beta!Mar 04, 2023
- Devlog #12: Why even try with the current game?Feb 02, 2023
- Devlog #11: Updating the engineJan 21, 2023
- Devlog #10: Double digits already? Sheesh.Jan 05, 2023
- Devlog #9: Balancing my games' developmentDec 01, 2022
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