Devlog #6: Wanted to be clear with everyone
Firstly, the beta will be free with optional donations, which have no extra benefits (except, of course, supporting the game). When I fully release the game, I will plan to make it pay-to-play, but I want to get as many perspectives as possible on whatever latest Beta I have available (I also enjoy showing you all whatever progress I've made).
The current plan is to update the Alpha whenever I make a major change to the survival mechanics. Right now, I'm thinking of entirely redoing the world system, which simply has you jumping between two different scenes (your house and the open world). However, I'm not very deep into redoing it yet, and am still open to any suggestions that come my way! And then, after I'm pretty confident with the core mechanics, I'll be adding new weapons, a new story, a more expanded world, etc. This is going to be the Beta stage where I'm going to be trying out a whole lot of random shit (including suggestions). Whatever works, I'll keep working on it later. Whatever doesn't, I'll remove it in the final release.
That's all, I guess.
Get Home Grown
Home Grown
Follow the life of a limb farming zombie
Status | In development |
Author | IrønBrandon |
Genre | Survival, Adventure, Platformer |
Tags | 2D |
Languages | English |
Accessibility | Configurable controls |
More posts
- Beta Devlog, 1.0-Pre5: The True Beginning of Beta Devlogs!86 days ago
- Devlog #15: Taking my timeMar 02, 2024
- Alpha 3.0.1May 27, 2023
- Alpha 3.0: The Final Major Update (before Beta)May 24, 2023
- Devlog #14: Home Grown is coming back!May 22, 2023
- Devlog #13: I am so happy to start planning out the Beta!Mar 04, 2023
- Devlog #12: Why even try with the current game?Feb 02, 2023
- Devlog #11: Updating the engineJan 21, 2023
- Devlog #10: Double digits already? Sheesh.Jan 05, 2023
- Devlog #9: Balancing my games' developmentDec 01, 2022
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