Alpha 2.1 + Notes
Home Grown » Devlog
Additions
- Screen increasingly goes red and darkens on the border while low on health
- Death screen has much higher quality animation and sprites
Changes
- Major title-screen changes
- Increased the quality of all textures
- Updated title-screen music
- Disabled "Extra Gore (18+)" option until it has a real function (besides a dumb joke)
- Dropping an item will now place it at the highest point in front of the player
- Several new designs for objects
- Optimizations to code
- Changed information displays
Patches
- Fixed a bug where taking out a decayed limb from hoed land would break the limb and the hoed land
- Fixed an uneven area in the player's home
- Removed an empty scriptNotes
Notes
I've been occasionally opening this game up and fixing some things I didn't like or found to be broken. This is just a very minor update to bring out some of those patches and optimizations along with some new designs added to the game.
I'm still very uncertain about what I want to do with this game and it's too early to say for sure that I will even finish the current build. I may completely scrap the current project and remake it since there're so many bugs that I don't have the time to fix (the game ain't even fun rn XD).
I'm very open to any suggestions right now so if you have an idea I would love to hear it!
Files
Home Grown: Alpha - Windows [v2.1.0] 71 MB
Nov 01, 2022
Home Grown: Alpha - Linux [2.1.0] 73 MB
Nov 01, 2022
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Home Grown
Follow the life of a limb farming zombie
Status | In development |
Author | IrønBrandon |
Genre | Survival, Adventure, Platformer |
Tags | 2D |
Languages | English |
Accessibility | Configurable controls |
More posts
- Beta Devlog, 1.0-Pre5: The True Beginning of Beta Devlogs!86 days ago
- Devlog #15: Taking my timeMar 02, 2024
- Alpha 3.0.1May 27, 2023
- Alpha 3.0: The Final Major Update (before Beta)May 24, 2023
- Devlog #14: Home Grown is coming back!May 22, 2023
- Devlog #13: I am so happy to start planning out the Beta!Mar 04, 2023
- Devlog #12: Why even try with the current game?Feb 02, 2023
- Devlog #11: Updating the engineJan 21, 2023
- Devlog #10: Double digits already? Sheesh.Jan 05, 2023
- Devlog #9: Balancing my games' developmentDec 01, 2022
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