Alpha 2.2 + Important Notes(!)
Home Grown » Devlog
Changes
- Enabled oversampling for text (no longer pixelated)
- Removed all relations to "IronStudios"
- Made it possible to save without quitting
- Improved options menu design
Patches
- Fixed objects clipping into hoed land
- Leg decay state not displaying
- Fixed a bug where saving the game on the Jam Edition and starting the Alpha version would crash the game
- Minor optimizations
- (hotfix) Changed the scrolling in menus so it doesn't scroll slower or faster depending on the framerate
Note
I will start working on Alpha 3 soon which will improve on several mechanics (including/mainly farming, combat, and tutorials), I'll try to post a devlog soon when I have some new art and can share some more ideas.
One more thing, to all Mac users, I'm planning on making the game available on Mac by the next update, I can't guarantee it but I will try.
Files
Home Grown: Alpha - Windows [v2.2.0-hotfix] 71 MB
Nov 03, 2022
Home Grown: Alpha - Linux [2.2.0-hotfix] 73 MB
Nov 03, 2022
Home Grown: Alpha - Windows [v2.2.0] 71 MB
Nov 03, 2022
Home Grown: Alpha - Linux [2.2.0] 73 MB
Nov 03, 2022
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Home Grown
Follow the life of a limb farming zombie
Status | In development |
Author | IrønBrandon |
Genre | Survival, Adventure, Platformer |
Tags | 2D |
Languages | English |
Accessibility | Configurable controls |
More posts
- Beta Devlog, 1.0-Pre5: The True Beginning of Beta Devlogs!Aug 26, 2024
- Devlog #15: Taking my timeMar 02, 2024
- Alpha 3.0.1May 27, 2023
- Alpha 3.0: The Final Major Update (before Beta)May 24, 2023
- Devlog #14: Home Grown is coming back!May 22, 2023
- Devlog #13: I am so happy to start planning out the Beta!Mar 04, 2023
- Devlog #12: Why even try with the current game?Feb 02, 2023
- Devlog #11: Updating the engineJan 21, 2023
- Devlog #10: Double digits already? Sheesh.Jan 05, 2023
- Devlog #9: Balancing my games' developmentDec 01, 2022
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