Alpha 2.3: The calm before the storm...
Home Grown » Devlog
Combat is more difficult and nights are darker with harder enemies, you can use the lantern while fighting now so you can have a better time at night.
Additions
- You can now change keybinds
- The offhand slot can now use the lantern
Changes
- Balanced limb decay
- Improved how the day/night cycle works
- Improved combat and enemies
- Improved several sprite designs
- Improved stars (they actually look good :D)
- Enemies now increase in difficulty at night
- Improved Tools/Weapons tutorial
Patches
- Fixed a bug where placing decayed limbs into land would break the visibility of other limbs
- Fixed a bug where continuing your game after dying would give the items you had when you died back
- Tutorials now skip when the option is disabled
- Fixed a bug where the player could look away while planting a limb
Plus some more fixes I probably forgot about—Seriously, I should've just started from scratch after the original GameJam.
Notes
I was originally gonna leave the game at Alpha 2.2 until I had Alpha 3.0 read, but the former still had a lot of bugs and I fixed them in this newer version, so this is just a small update before Alpha 3 (which will be completely different and have many new features)
Files
Home Grown: Alpha for Windows [2.3] 70 MB
Nov 07, 2022
Home Grown: Alpha for Linux [2.3] 73 MB
Nov 07, 2022
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Home Grown
Follow the life of a limb farming zombie
Status | In development |
Author | IrønBrandon |
Genre | Survival, Adventure, Platformer |
Tags | 2D |
Languages | English |
Accessibility | Configurable controls |
More posts
- Beta Devlog, 1.0-Pre5: The True Beginning of Beta Devlogs!Aug 26, 2024
- Devlog #15: Taking my timeMar 02, 2024
- Alpha 3.0.1May 27, 2023
- Alpha 3.0: The Final Major Update (before Beta)May 24, 2023
- Devlog #14: Home Grown is coming back!May 22, 2023
- Devlog #13: I am so happy to start planning out the Beta!Mar 04, 2023
- Devlog #12: Why even try with the current game?Feb 02, 2023
- Devlog #11: Updating the engineJan 21, 2023
- Devlog #10: Double digits already? Sheesh.Jan 05, 2023
- Devlog #9: Balancing my games' developmentDec 01, 2022
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