Devlog #9: Balancing my games' development


I'm now balancing my focus between Six Hours with a Box and Home Grown, then SHAD: R as a low-priority side project, meaning I will be writing shorter devlogs with more time between them, probably one devlog every two to three weeks if I have enough progress.

I'd also like to mention that Alpha 3 will be the last update (for a while) that focuses on the open-world aspect, and the rest of the Alpha stage will focus on all limb-farming aspects. If you read the description, you might notice I'm making the Beta stage revolve around the survival and open-world parts of the game, this is mainly because I want the Alpha to be where I balance the game's core mechanic, limb-farming, and the Beta to be where I spice things up and make it fun, the release will be when I feel the game as a whole is in a stable state then I add the final areas and mechanics of the game.

Anyway, back to the devcave!

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