Devlog #9: Balancing my games' development
I'm now balancing my focus between Six Hours with a Box and Home Grown, then SHAD: R as a low-priority side project, meaning I will be writing shorter devlogs with more time between them, probably one devlog every two to three weeks if I have enough progress.
I'd also like to mention that Alpha 3 will be the last update (for a while) that focuses on the open-world aspect, and the rest of the Alpha stage will focus on all limb-farming aspects. If you read the description, you might notice I'm making the Beta stage revolve around the survival and open-world parts of the game, this is mainly because I want the Alpha to be where I balance the game's core mechanic, limb-farming, and the Beta to be where I spice things up and make it fun, the release will be when I feel the game as a whole is in a stable state then I add the final areas and mechanics of the game.
Anyway, back to the devcave!
Get Home Grown
Home Grown
Follow the life of a limb farming zombie
Status | In development |
Author | IrønBrandon |
Genre | Survival, Adventure, Platformer |
Tags | 2D |
Languages | English |
Accessibility | Configurable controls |
More posts
- Beta Devlog, 1.0-Pre5: The True Beginning of Beta Devlogs!Aug 26, 2024
- Devlog #15: Taking my timeMar 02, 2024
- Alpha 3.0.1May 27, 2023
- Alpha 3.0: The Final Major Update (before Beta)May 24, 2023
- Devlog #14: Home Grown is coming back!May 22, 2023
- Devlog #13: I am so happy to start planning out the Beta!Mar 04, 2023
- Devlog #12: Why even try with the current game?Feb 02, 2023
- Devlog #11: Updating the engineJan 21, 2023
- Devlog #10: Double digits already? Sheesh.Jan 05, 2023
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